> I looked at this possibility already. The carrier deck is made up of a > number of odd-shaped areas, for historical reasons. I don't think that a > complete rebuild of the flight deck is worth it for this very nice > eye-candy > (just too much work). Alexis might think differently.
Do you really think it has to be rebuilt? My impression was that you just need to map the odd-shaped area to a grey base texture without distortion (now it's mapped to a distorted grey patch) using the same magnification as for the main strip. All the shader effect wants is the same ratio of physical size to texture coordinates all over the deck, it doesn't care about odd shapes otherwise. * Thorsten ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel