Oh wait,

i just notice, after a reset  i get the right behavior , the objects are
again taken in account for the elevation, i can again land with Helicopter
on buildings.

So, at the first fgfs loading the scenery/objects are wrong, after reset
everything is right.

Is it just me ?

thanks

Ahmad




On 4 July 2013 15:12, grtuxhangar team <hohora...@gmail.com> wrote:

>
> Hello,
> I just notice an issue with terrain elevation which could explain:
> we can't  land on any  building or platforms with helicopter or STOL
> Aircraft.
>
> Nasal geod info tool
> ==>var info = geodinfo(lat, lon);
>  setprop("/environment/terrain-hight",info[0]);<==
>
> With it we may get the real terrain elevation which is right regarding
> any  object on scenery when we are flying over.
>
> However  /positions/ ground-elev-m value which is exposed within the
> internal property  gives the terrain elevation from the basic scenery , it
> does ignore any objects, which are situated at the place we are flying over.
>
>
>
> We could notice some change ( simgear git log --before 2013-02-25 --after
> 2013-02-24 )
> Before 2013-02-25 objects on terrain  were correctly identified with
> /positions/ ground-elev-m.
>
>
>
> That is strange.
>
> Thank
>
> Ahmad
>
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