On Wed, Sep 18, 2013 at 4:45 PM, James Turner wrote:
> It would really help memory use if we could defer tree/object/building
> generation until the tile is close to the viewer. Right now you generate
> lots of LOD nodes so we don't pay the rendering cost for distant tiles, but
> we're still paying a memory cost and loading time hit.

I did take a look at the PagedLOD approach - Matthias' code made a great
template to work from.

One thing I wasn't clear on is whether this would move generation of the
trees/objects/buildings from a scenery loading thread into some other
thread.  I'm not sufficiently familiar with our threading to know if there
would be any impact.

-Stuart

------------------------------------------------------------------------------
LIMITED TIME SALE - Full Year of Microsoft Training For Just $49.99!
1,500+ hours of tutorials including VisualStudio 2012, Windows 8, SharePoint
2013, SQL 2012, MVC 4, more. BEST VALUE: New Multi-Library Power Pack includes
Mobile, Cloud, Java, and UX Design. Lowest price ever! Ends 9/20/13. 
http://pubads.g.doubleclick.net/gampad/clk?id=58041151&iu=/4140/ostg.clktrk
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to