On Wed, Sep 18, 2013 at 4:45 PM, James Turner wrote:
> It would really help memory use if we could defer tree/object/building
> generation until the tile is close to the viewer. Right now you generate
> lots of LOD nodes so we don't pay the rendering cost for distant tiles, but
> we're still paying a memory cost and loading time hit.

I did take a look at the PagedLOD approach - Matthias' code made a great
template to work from.

One thing I wasn't clear on is whether this would move generation of the
trees/objects/buildings from a scenery loading thread into some other
thread.  I'm not sufficiently familiar with our threading to know if there
would be any impact.


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