On Wed, Sep 18, 2013 at 4:45 PM, James Turner wrote: > It would really help memory use if we could defer tree/object/building > generation until the tile is close to the viewer. Right now you generate > lots of LOD nodes so we don't pay the rendering cost for distant tiles, but > we're still paying a memory cost and loading time hit.
I did take a look at the PagedLOD approach - Matthias' code made a great template to work from. One thing I wasn't clear on is whether this would move generation of the trees/objects/buildings from a scenery loading thread into some other thread. I'm not sufficiently familiar with our threading to know if there would be any impact. -Stuart ------------------------------------------------------------------------------ LIMITED TIME SALE - Full Year of Microsoft Training For Just $49.99! 1,500+ hours of tutorials including VisualStudio 2012, Windows 8, SharePoint 2013, SQL 2012, MVC 4, more. BEST VALUE: New Multi-Library Power Pack includes Mobile, Cloud, Java, and UX Design. Lowest price ever! Ends 9/20/13. http://pubads.g.doubleclick.net/gampad/clk?id=58041151&iu=/4140/ostg.clktrk _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel