Hi Tim, On Fri, Oct 11, 2013 at 12:55 PM, Tim Moore wrote: > Cool stuff. Are those all individual models, or instanced geometry, or what? > :)
The vast majority are instanced geometries, though there are some random models interspersed. As mentioned previously, I'd like to move back to the previous implementation from (IIRC 2.8.0) where the buildings were collected into massive objects as it provides collision detection and more variety. On Fri, Oct 11, 2013 at 1:54 PM, geneb wrote: > Is it possble to place buildings manually and have the random buildings > fill around them without interference? Not yet, but that's a known bug that I would dearly like to fix. I'm hoping that the refactoring required to implement the PagedLOD will provide access to the data required. At present the static objects (e.g. manually placed buildings) are only ingested after the geometry and random objects have already been generated. With the PagedLOD approach the random objects will be generated only when the aircraft gets into range, so I'm hoping I can simply check against the bounding box of each static object. -Stuart ------------------------------------------------------------------------------ October Webinars: Code for Performance Free Intel webinars can help you accelerate application performance. Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from the latest Intel processors and coprocessors. See abstracts and register > http://pubads.g.doubleclick.net/gampad/clk?id=60134071&iu=/4140/ostg.clktrk _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel