On Fri, Sep 20, 2013 at 11:15 AM, Adrian Musceac wrote: > I think one of the problems is that most of our objects have no concept of > different LOD's. If we had objects with say 3 LOD, it would ease memory and > graphics load. It should be possible to take an object and generate multiple > LOD's for it automatically, but I have almost no knowledge about 3D objects. > Might be worth checking it out.
While a good LoD system helps with graphics load, it doesn't help with overall memory load (unless it's a PagedLOD), which was the problem with the buildings. We have fairly good LoD solutions for both trees and buildings to help with the graphics loads. For example we display the large buildings are further range than the medium or small. Hopefully people never notice it because it's quite subtle. -Stuart ------------------------------------------------------------------------------ LIMITED TIME SALE - Full Year of Microsoft Training For Just $49.99! 1,500+ hours of tutorials including VisualStudio 2012, Windows 8, SharePoint 2013, SQL 2012, MVC 4, more. BEST VALUE: New Multi-Library Power Pack includes Mobile, Cloud, Java, and UX Design. Lowest price ever! Ends 9/20/13. http://pubads.g.doubleclick.net/gampad/clk?id=58041151&iu=/4140/ostg.clktrk _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel