On Sunday, September 22, 2013 12:34:32 Thomas Albrecht wrote: > With my python coding for OSM buildings in FG coming along nicely, I > recently thought about creating semi-generic bridges. Is anyone else > working on this? Or is anyone aware of an open source procedural bridge > generator? Searching the net mostly turned out stuff for Houdini etc. > > Tom
Hi Tom, I think this came up before, and the conclusion was that it's difficult to do this outside of Terragear, since the tile structure only stores the polygons and their types, not neighbours (yet). So this should start somewhere in the clipper, but Terragear has underwent a heavy refactoring recently, and I'm no longer familiar with the code. I'm speaking as the guy who coded tens of python scripts to bring real AI schedules into Flightgear, so I'd wish it was possible to do this in Python. Cheers, Adrian ------------------------------------------------------------------------------ LIMITED TIME SALE - Full Year of Microsoft Training For Just $49.99! 1,500+ hours of tutorials including VisualStudio 2012, Windows 8, SharePoint 2013, SQL 2012, MVC 4, more. BEST VALUE: New Multi-Library Power Pack includes Mobile, Cloud, Java, and UX Design. Lowest price ever! Ends 9/22/13. http://pubads.g.doubleclick.net/gampad/clk?id=64545871&iu=/4140/ostg.clktrk _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel