Hallo Thomas,

 De : Thomas Albrecht <ra...@web.de>
Envoyé le : Dimanche 22 septembre 2013 11h34
Objet : [Flightgear-devel] procedural bridge generation

> With my python coding for OSM buildings in FG coming along nicely, I recently 
> thought about creating
> semi-generic bridges. Is anyone else working on this? Or is anyone aware of 
> an open source procedural
> bridge generator? Searching the net mostly turned out stuff for Houdini etc.

That's an interesting stuff. We - I mean the guys interested in the 
scenery-terrain stuff - have been talking about this, but for now there are 
other priorities.
There are some static models for bridges around the world, but where there is 
none, having a generic one would be great indeed.

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