Nils writes: > It took me a while to figure out that I probably only had one engine > started, and the dc3 probably had tail wheel steering (I needed an > external view to tell me this), so as soon as the tail was off the > ground the plane lurched right, and when it was back on the ground it > lurched back left because of the wheel.
Actually, the DC-3 (at least the model we're doing) doesn't even have tailwheel steering. The tailwheel can be locked straight or left to caster (it's locked by default). What happened to you is that the plane started spinning around as soon as you were going fast enough for the tailwheel to lift. Taildraggers are very hard to handle during the takeoff and landing roll, even when you're not running a twin with an engine off. > Having the equivalent of a 'check out ride' on the web pages would be > nice to briefly familiarise people with the plane, the realism they can > expect, and anything else that non-flying sim-only people might need to > know. Even some of the model particuliarities could be in there. That's a great idea. I put up a tutorial on attitude flying at http://www.flightgear.org/Docs/Tutorials/circuit/index.html Perhaps people could put together pages in a similar format for a basic checkride in each major aircraft type. I know that we have a real Piper J3 Cub pilot on the list, for example. > Another example- I tried flying the 747 (no cartwheels; I guess all > engines were started for me automatically...;) and moving the stick > caused very jumpy reactions in the plane that seemed out of character > for a plane that large. I'm not sure if the 747 should have full throttle on takeoff; I suspect that full throttle is allowed only above a certain altitude. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users
