On Saturday, 30 October 2004 11:02, Erik Hofman wrote:
> Chris Metzler wrote:
> > Imagine that we decide to go from using
> > one ground texture for a particular surface type to four (drawn from
> > randomly) to decrease the 'checkerboard effect'.
>
> Been there, done that.
> See BuiltUpCover in materials.xml and notice there are two <texture> tags.
>
> Erik

Now that is interesting!
I never knew something like that was in FG and I'm busy with some textures at 
the moment.

So if I create 4 grass textures that can be tilable in any combination and I 
stick 4 texture definitions into the materials.xml file will FG randomly pick 
them for me?

Paul

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