On Saturday, 30 October 2004 11:02, Erik Hofman wrote: > Chris Metzler wrote: > > Imagine that we decide to go from using > > one ground texture for a particular surface type to four (drawn from > > randomly) to decrease the 'checkerboard effect'. > > Been there, done that. > See BuiltUpCover in materials.xml and notice there are two <texture> tags. > > Erik
Now that is interesting! I never knew something like that was in FG and I'm busy with some textures at the moment. So if I create 4 grass textures that can be tilable in any combination and I stick 4 texture definitions into the materials.xml file will FG randomly pick them for me? Paul _______________________________________________ Flightgear-users mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
