Thanks for the info. I'm not really dead set on 3D. I'd just like some glasses with video screens in them, like a terminal, OK, 2 terminals I guess. I am just looking for a way to cut down on perefial vision and other distractions. It seemed simple enough that somebody would market such a thing. Maybe not?
Dave P ----- Original Message ----- From: Paolo Leoncini <[EMAIL PROTECTED]> Date: Monday, January 10, 2005 4:59 am Subject: R: [Flightgear-users] 3D Glasses? > > -----Messaggio originale----- > > Da: [EMAIL PROTECTED] > > [EMAIL PROTECTED] Per conto di > > [EMAIL PROTECTED] > > Inviato: venerd� 7 gennaio 2005 20.07 > > A: [email protected] > > Oggetto: [Flightgear-users] 3D Glasses? > > > > > > Hi, > > > > I'm looking to make the flight experience a bit more > > realistic visually. Has anybody messed around with goggles > > that connect to the PC? I see some sort of goggles on the web > > but I have no idea as to whether they are any good with GlightGear. > > > > > http://www.x3dshop.com/techsupport/productsupport/system/default.html > I'm quite sure it works for Direct3D only (infact you need the NVIDIA > Stereo Driver, which is Direct3D-only), yet Flightgear is OpenGL- > based.Many Direc3D-based games can be experienced in stereo though. > Whilst an ordirary feature of nVidia Quadro line, in the past > there was > a trick (SoftQuadro) for allowing to set up a stereo mode for GeForce > gfx cards too, but it's no longer so easy to accomplish. The good > thingswith 3D googles is that, generally, they are independent of > how the gfx > card sets up the stereo mode, so there's no barrier, in principle, to > work with OpenGL graphics. In practice we face two problems that make > the task more than difficult: > > 1. For strategic reasons game-oriented graphics cards don't allow > to set > up a stereo rendering context in OpenGL (otherwise there no longer > werea market for e.g. the nVidia Quadro or the ATI FireGL lines of > products); > > 2. the mechanism for doing stereo for a non stereo-aware application, > such as Flightgear, just relies on some driver-level trick, which, > likely, is easier for well-behaving Direct3D than for OpenGL'es. The > problem is not only in creating the stereo OpenGL context, yet > much more > in generating the two separate views corresponding to the left and > righteyes. This is normally done expicitly in stereo-aware OpenGL > applications, but in Direct3D this can be (and this is how the NVIDIA > Stereo Driver works) done transparently to the application. > > Greetings - > > Paolo Leoncini > > > _______________________________________________ > Flightgear-users mailing list > [email protected] > http://mail.flightgear.org/mailman/listinfo/flightgear-users > 2f585eeea02e2c79d7b1d8c4963bae2d >
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