Thanks for the info. I'm not really dead set on 3D. I'd just like some glasses 
with video screens in them, like a terminal, OK, 2 terminals I guess. I am just 
looking for a way to cut down on perefial vision and other distractions. It 
seemed simple enough that somebody would market such a thing. Maybe not?

Dave P



----- Original Message -----
From: Paolo Leoncini <[EMAIL PROTECTED]>
Date: Monday, January 10, 2005 4:59 am
Subject: R: [Flightgear-users] 3D Glasses?

> > -----Messaggio originale-----
> > Da: [EMAIL PROTECTED] 
> > [EMAIL PROTECTED] Per conto di 
> > [EMAIL PROTECTED]
> > Inviato: venerd� 7 gennaio 2005 20.07
> > A: [email protected]
> > Oggetto: [Flightgear-users] 3D Glasses?
> > 
> > 
> > Hi,
> > 
> > I'm looking to make the flight experience a bit more 
> > realistic visually. Has anybody messed around with goggles 
> > that connect to the PC? I see some sort of goggles on the web 
> > but I have no idea as to whether they are any good with GlightGear.
> > 
> > 
> http://www.x3dshop.com/techsupport/productsupport/system/default.html
> I'm quite sure it works for Direct3D only (infact you need the NVIDIA
> Stereo Driver, which is Direct3D-only), yet Flightgear is OpenGL-
> based.Many Direc3D-based games can be experienced in stereo though.
> Whilst an ordirary feature of nVidia Quadro line, in the past 
> there was
> a trick (SoftQuadro) for allowing to set up a stereo mode for GeForce
> gfx cards too, but it's no longer so easy to accomplish. The good 
> thingswith 3D googles is that, generally, they are independent of 
> how the gfx
> card sets up the stereo mode, so there's no barrier, in principle, to
> work with OpenGL graphics. In practice we face two problems that make
> the task more than difficult:
> 
> 1. For strategic reasons game-oriented graphics cards don't allow 
> to set
> up a stereo rendering context in OpenGL (otherwise there no longer 
> werea market for e.g. the nVidia Quadro or the ATI FireGL lines of
> products);
> 
> 2. the mechanism for doing stereo for a non stereo-aware application,
> such as Flightgear, just relies on some driver-level trick, which,
> likely, is easier for well-behaving Direct3D than for OpenGL'es. The
> problem is not only in creating the stereo OpenGL context, yet 
> much more
> in generating the two separate views corresponding to the left and 
> righteyes. This is normally done expicitly in stereo-aware OpenGL
> applications, but in Direct3D this can be (and this is how the NVIDIA
> Stereo Driver works) done transparently to the application.
> 
> Greetings -
> 
> Paolo Leoncini
> 
> 
> _______________________________________________
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> 2f585eeea02e2c79d7b1d8c4963bae2d
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n:PINELLA;DAVID
fn:DAVID PINELLA
url:www.aerologic.com
org:AeroLogic;
version:2.1
email;internet:[EMAIL PROTECTED]
end:vcard

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