Can I keep FG from going back into plib and fiddling with textures once the sim is up/initialized!?
I'm using a custom texture that I created using OpenGL directly (instead of via plib) and I'm getting HOSED when FG decides to go load new textures (... or when it does whatever it does when it starts making calls to ssgLoadTextures, ssgMakeMipMaps, etc., after the sim is executing). AArrgh! Are there any reasons why plib wouldn't let me build/use my own textures? (... I posted a similar question on the plib-users list to see if I get any replies) Why does FG need to load anything once the sim is executing? Are textures not allocated/created by FG until they're needed? Can this 'load-it-as-you-go' behavior be replaced with a 'load-everything' approach? What are the consequences? Thanks, D _______________________________________________ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d