* Ioan Suciu -- Wednesday 26 January 2005 14:47:
> I also advanced a project to my aviation academy to permit & finance
> us (the helicopter clas) to build a heli sim based on FG (mybe will be
> aproved by JAA), i'm waiting an answer from them (but the big problem
> is absence of autorotation in FG :(..... ).

I'm afraid that fgfs is not suitable for helicopter training yet.
Autorotation isn't the only thing that's missing. Ground effect and a
few other effects aren't implemented either.




> From may, i can compare FG with realthing and help you with improving
> FDM for heli...

The FDM author knows pretty exactly what is missing[1]. He knows experienced
real-world helicopter pilots, even bo105 pilots (one of which is AFAIK the
head of all bo105 helicopters issues of the German army). What is missing
now isn't so much good advice, but someone who knows enough physics and
mathematics to implement it! (The original author hasn't had time since
a great while.)

A different matter is the 3D representation, the bo105 model. I'm not a
helicopter (or other) pilot and I can still be taught a lot. (Just spare
me comments about how the bo model should be textured etc. If anyone
knows that, it's definitely me!  :-)

m.


[1] 
http://baron.flightgear.org/pipermail/flightgear-devel/2003-October/021940.html

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