>I'm afraid that fgfs is not suitable for helicopter training yet. >Autorotation isn't the only thing that's missing. Ground effect and a >few other effects aren't implemented either.
I knew that... but i was hoping... this is the reason for way i mentionated X-plane too in my project, > The FDM author knows pretty exactly what is missing[1]. He knows experienced > real-world helicopter pilots, even bo105 pilots (one of which is AFAIK the > head of all bo105 helicopters issues of the German army). What is missing > now isn't so much good advice, but someone who knows enough physics and > mathematics to implement it! (The original author hasn't had time since > a great while.) :(.... I was hpoing to be usefull, i don't have a good skill in writing code, i tryed once to imiplement a flight planner for FG, in Java, but it was to complicated for my skills. I would love to be able to imporve the Yasim's FDM but i'm not :(.... > A different matter is the 3D representation, the bo105 model. I'm not a > helicopter (or other) pilot and I can still be taught a lot. (Just spare > me comments about how the bo model should be textured etc. If anyone > knows that, it's definitely me! :-) About 3D representation af AC, i'm not demanding much... i'm flying from cokpit ;) IS _______________________________________________ Flightgear-users mailing list Flightgear-users@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d