On Tuesday 01 March 2005 21:41, Josh Babcock wrote: > Lee Elliott wrote: > > On Monday 28 February 2005 22:23, Josh Babcock wrote: > >>OK, this is making me feel kind of stupid. I never really > >> had any problem with the fglrx driver before, but now I'm a > >> bit stumped. I just completely rebuilt my system to take > >> advantage of LVM and the deb package system as well as to > >> upgrade to 2.6.10. Now, I seem to have fglrx working, but > >> alas, <1 FPS in FG. dmesg reports *lots* of these: > >>[fglrx:firegl_agp_lock_pages] *ERROR* > >>agp_allocate_memory_phys_list failed Has anyone else seen > >> this problem? > >> > >>Oh, to avoid confusion, the kernel and fglrx module did not > >>come from a deb repository, I built them by hand. I just > >>don't find the debian build process sane. I also held the > >>Xfree packages so libGL.so wouldn't get clobbered. > >> > >>Josh > >> > >>Gory details below... > > > > [snipped...] > > > > Are you using the internal ATI agpgart or the 2.6.10 kernel > > module? > > > > I have the line > > > > Option "UseInternalAGPGART" "yes" > > [snip] > > Nope, I've got it set to "yes". If I recall, using the kernel > module led to fglrx spewing all sorts of errors in the X log > and X falling back to Mesa. I also think I should note that > even though I have FB support in my kernel config, using the > line: > Option "UseFBDev" "true" > in XF86Config-4 results in X failing to load, with complaints > from fglrx about not being able to access the frame buffer. > This is really the same X config that I had working before. I > think I either did something stupin in my kernel config or > there is some change in the code causing a new problem. > > Thanks, > Josh
Hmm... the fact that the agpgart module is loaded on your system seems to imply that the ATI internal agpgart isn't being used. Dunno why though. LeeE _______________________________________________ Flightgear-users mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
