Lee Elliott wrote:
On Tuesday 01 March 2005 21:41, Josh Babcock wrote:

Lee Elliott wrote:

On Monday 28 February 2005 22:23, Josh Babcock wrote:

OK, this is making me feel kind of stupid.  I never really
had any problem with the fglrx driver before, but now I'm a
bit stumped.  I just completely rebuilt my system to take
advantage of LVM and the deb package system as well as to
upgrade to 2.6.10.  Now, I seem to have fglrx working, but
alas, <1 FPS in FG. dmesg reports *lots* of these:
[fglrx:firegl_agp_lock_pages] *ERROR*
agp_allocate_memory_phys_list failed Has anyone else seen
this problem?

Oh, to avoid confusion, the kernel and fglrx module did not
come from a deb repository, I built them by hand.  I just
don't find the debian build process sane.  I also held the
Xfree packages so libGL.so wouldn't get clobbered.

Josh

Gory details below...

[snipped...]

Are you using the internal ATI agpgart or the 2.6.10 kernel
module?

I have the line

Option "UseInternalAGPGART" "yes"

[snip]

Nope, I've got it set to "yes". If I recall, using the kernel
module led to fglrx spewing all sorts of errors in the X log
and X falling back to Mesa. I also think I should note that
even though I have FB support in my kernel config, using the
line:
Option "UseFBDev" "true"
in XF86Config-4 results in X failing to load, with complaints
from fglrx about not being able to access the frame buffer. This is really the same X config that I had working before. I
think I either did something stupin in my kernel config or
there is some change in the code causing a new problem.


Thanks,
Josh


Hmm...

the fact that the agpgart module is loaded on your system seems to imply that the ATI internal agpgart isn't being used. Dunno why though.

LeeE

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I wonder if it's being loaded by the startup scripts or the kernel before X even starts. I guess I will have to turn off X and restart to check.

Josh

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