Josh Babcock > George Patterson wrote: > > > > > Agreed. A couple of questions though > > > > Are the carrier capable aircraft fitted with sufficent radar for doing > > this?? > > If you mean in the real world, They have incredible radar range. > Remember that their main radar is located at about FL350. That tends to > get you a pretty remote horizon. I'm sure they have other tricks as well. >
In the real world, our current FGFS inventory of carrier capable aircraft were not fitted with suitable radars. TACAN was the best they had. Which is why I want to do that. > > Alternatively, what about the idea of having the carrier following a > > series of waypoints, returning to the first point after reaching the > > last? > > This was discussed before, it would leave the carrier going downwind > about half the time or more. In the real world the lack of headwind > would prevent operations. That's why carriers have such big engines, > it's not to get places fast. It's to make wind. Even though, a > sufficient tailwind can reduce the relative wind to the point where air > ops are dangerous. 25 kts wind over the deck is usual for launch and recovery. Axial for launch, down the angle for recovery. Following a 'flight' plan is a good option. Carriers often operate in that way in real life. We also need to add the capability of making the carrier turn to a launch or recovery course relative to the local wind. I did some work on this, but it rapidly went too difficult. I must revisit it. > > Another quick solution would be to have the position of the carrier > > exposed in the internal properties. > > It is - see /ai/models/carrier/position. Most other details are also available. At one time you could set rudder angle and alter course, but I think some recent changes might have broken that ... I'll check. Most of the hooks are there. It just needs some more work. > Which would make it possible to see the carrier on radar, with the help > of a little nasal scripting. Someday it would be nice if all ships and > aircraft would register their position, TCAS transponder and cross > section for this purpose. I was also thinking about how to do ground > returns for radar navigation and clutter, but could not come up with any > ideas except having a whole separate set of ground data with radar > reflectiveness, but even that would be a horrible and bloated hack. > Every engineer I know who deals with radar systems say their behavior is > very complex. > > > Just a few possible ideas > > David Culp has a radar simulation in the T38 model. I don't see us doing coastlines, and other ground features. V. _______________________________________________ Flightgear-users mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
