Josh Babcock

> George Patterson wrote:
> 
> >
> > Agreed. A couple of questions though
> >
> > Are the carrier capable aircraft fitted with sufficent radar for doing
> > this??
> 
> If you mean in the real world, They have incredible radar range.
> Remember that their main radar is located at about FL350. That tends to
> get you a pretty remote horizon. I'm sure they have other tricks as well.
> 

In the real world, our current FGFS inventory of carrier capable aircraft
were not fitted with suitable radars. TACAN was the best they had. Which is
why I want to do that.
 
> > Alternatively, what about the idea of having the carrier following a
> > series of waypoints, returning to the first point after reaching the
> > last?
> 
> This was discussed before, it would leave the carrier going downwind
> about half the time or more. In the real world the lack of headwind
> would prevent operations. That's why carriers have such big engines,
> it's not to get places fast. It's to make wind. Even though, a
> sufficient tailwind can reduce the relative wind to the point where air
> ops are dangerous.

25 kts wind over the deck is usual for launch and recovery. Axial for
launch, down the angle for recovery. Following a 'flight' plan is a good
option. Carriers often operate in that way in real life. We also need to add
the capability of making the carrier turn to a launch or recovery course
relative to the local wind. I did some work on this, but it rapidly went too
difficult. I must revisit it.

> > Another quick solution would be to have the position of the carrier
> > exposed in the internal properties.
> >

It is - see /ai/models/carrier/position. Most other details are also
available. At one time you could set rudder angle and alter course, but I
think some recent changes might have broken that ... I'll check. Most of the
hooks are there. It just needs some more work.

> Which would make it possible to see the carrier on radar, with the help
> of a little nasal scripting. Someday it would be nice if all ships and
> aircraft would register their position, TCAS transponder and cross
> section for this purpose. I was also thinking about how to do ground
> returns for radar navigation and clutter, but could not come up with any
> ideas except having a whole separate set of ground data with radar
> reflectiveness, but even that would be a horrible and bloated hack.
> Every engineer I know who deals with radar systems say their behavior is
> very complex.
> 
> > Just a few possible ideas
> >
 
David Culp has a radar simulation in the T38 model. I don't see us doing
coastlines, and other ground features.

V.





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