Hi Durk

Thank you very much for the explanation - Let me know if you need a hand with 
the AI part of FlightGear. I have some knowledge in XML.  BTW, how is the AI 
traffic generated in FlightGear - is there somewhere where I can take a look, I 
would like to see some more heavy traffic landing in KSFO. I mean if the 737s 
are implementated in KSFO, why not the A320?  Let me know if you want a hand at 
this.

I used to play Flight Unlimited 2 and 3 before I moved onto Linux, and they did 
an exceptional job when it came to AI traffic.

Regards,
Shelton.

Quoting Durk Talsma <[EMAIL PROTECTED]>:

> On Sunday 30 October 2005 10:38, Shelton D'Cruz wrote:
> > Hi
> >
> > Just installed FlightGear and I am quite impressed.  I just did a flight
> > from Half Moon Bay to KSFO and was little disappointed because I did not
> > see any AI (moving) aircraft, only 1 static one that was ready for take off
> > but did not have any wheels!!
> >
> > I have the AI setting to 3 .
> >
> 
> Hi Shelton,
> 
> There are currently three AI systems in FlightGear; 1) The AI/ATC system
> written by David Luff, which models local traffic at tower-equipped airports,
> 2) the AIModels system written by David Culp, which runs by playing dedicated
> scenarios, and 3) the traffic management system (by me), which is an
> extension to the AIModels system.
> 
> All thee systems model slightly different aspects of AI traffic, are in
> various stages of completion, and are also not yet integrated with each other
> (although we're working on that).
> 
> If you have AI activated through the menus, you should get the local traffic,
> however, it takes a while before the aircraft start to appear. In addition
> local traffic is banned from KSFO.  So flying back might give you some
> traffic at Half moon bay.
> 
> If you want to see airliner traffic at KSFO, you need to edit your
> preferences
> file, and change the traffic manager and ai sections as below.
> 
>   <traffic-manager>
>      <enabled type="bool">true</enabled>
>   </traffic-manager>
> 
>   <ai>
>    <enabled type="bool">true</enabled>
>    ...
>   ...
>   </ai>
> 
> Once you've done that, you might be able to see some 737's at KSFO. Mind
> though that this is still fairly experimental code (no parking, or realistic
> taxiing yet), and traffic density is low.
> 
> FWIW, FlightGear cvs, now has support for realistic taxiway following, and
> I've also started building a ground network for KSFO. In addition, I'm
> working on a traffic pattern editor, so hopefully the traffic situation at
> KSFO will improve drastically in the next few months.
> 
> Cheers,
> Durk
> 
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