Hi Durk Thank you very much for the explanation - Let me know if you need a hand with the AI part of FlightGear. I have some knowledge in XML. BTW, how is the AI traffic generated in FlightGear - is there somewhere where I can take a look, I would like to see some more heavy traffic landing in KSFO. I mean if the 737s are implementated in KSFO, why not the A320? Let me know if you want a hand at this.
I used to play Flight Unlimited 2 and 3 before I moved onto Linux, and they did an exceptional job when it came to AI traffic. Regards, Shelton. Quoting Durk Talsma <[EMAIL PROTECTED]>: > On Sunday 30 October 2005 10:38, Shelton D'Cruz wrote: > > Hi > > > > Just installed FlightGear and I am quite impressed. I just did a flight > > from Half Moon Bay to KSFO and was little disappointed because I did not > > see any AI (moving) aircraft, only 1 static one that was ready for take off > > but did not have any wheels!! > > > > I have the AI setting to 3 . > > > > Hi Shelton, > > There are currently three AI systems in FlightGear; 1) The AI/ATC system > written by David Luff, which models local traffic at tower-equipped airports, > 2) the AIModels system written by David Culp, which runs by playing dedicated > scenarios, and 3) the traffic management system (by me), which is an > extension to the AIModels system. > > All thee systems model slightly different aspects of AI traffic, are in > various stages of completion, and are also not yet integrated with each other > (although we're working on that). > > If you have AI activated through the menus, you should get the local traffic, > however, it takes a while before the aircraft start to appear. In addition > local traffic is banned from KSFO. So flying back might give you some > traffic at Half moon bay. > > If you want to see airliner traffic at KSFO, you need to edit your > preferences > file, and change the traffic manager and ai sections as below. > > <traffic-manager> > <enabled type="bool">true</enabled> > </traffic-manager> > > <ai> > <enabled type="bool">true</enabled> > ... > ... > </ai> > > Once you've done that, you might be able to see some 737's at KSFO. Mind > though that this is still fairly experimental code (no parking, or realistic > taxiing yet), and traffic density is low. > > FWIW, FlightGear cvs, now has support for realistic taxiway following, and > I've also started building a ground network for KSFO. In addition, I'm > working on a traffic pattern editor, so hopefully the traffic situation at > KSFO will improve drastically in the next few months. > > Cheers, > Durk > > _______________________________________________ > Flightgear-users mailing list > [email protected] > http://mail.flightgear.org/mailman/listinfo/flightgear-users > 2f585eeea02e2c79d7b1d8c4963bae2d > ------------------------------------------------------------ This email was sent from Netspace Webmail: http://www.netspace.net.au _______________________________________________ Flightgear-users mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
