Hi Guys WOW i just saw the 737 AI takeoff from KSFO - this is amazing !! Hope to contribute to this fantastic piece of software!!
Regards Shelton. > Hi Durk > > Well I will be more than interested in the alpha version of the AI traffic > files. So please send me the documenation and other associated material. > > In the mean time, I have located and downloaded the 0.9.8 mdk rpms (for > Mandriva) as well as SimGear - Hopefully I will not encounter problems > installing the latest version. So please send me the details about the > alpha version of the AI part in FG. Let me know what needs to be done :) > > Regards, > > Shelton. > > Quoting Durk Talsma <[EMAIL PROTECTED]>: > > Hi Shelton, > > > > Well, I guess David Luff and David Culp have already explained quite a > > bit. If > > you're interested in helping with AI traffic generation, you're mostly > > welcome. I do have some documentation concerning the generation of > > traffic files that I could send you off-list if you're interested (It's > > not quite ready for general release). In addition, as I mentioned > > earlier, I am currently working on a traffic pattern editor that should > > eliminate the need to understand the details of the AI traffic files. So > > if you would like to test out an early alpha version, I'm more than happy > > to send you a pre-release. This might take a while though, as I just > > started this project last weekend... :-) > > > > As for your question why we have only 737's for AI traffic. The reason is > > that > > most of the traffic manager AI is in a relatively early stage of > > development and the supplied patterns serve mainly as a proof of > > principle. The 737 is one of the aircraft that is supplied by default in > > the base package. > > > > With the new traffic pattern editor, I'm moving away from the idea of > > using regular aircraft for AI traffic, but use dedicated AI models, which > > are somewhat lower in detail, because they're not regularly seen from > > small distances. However, this is again still in it's early stages. > > > > Cheers, > > Durk > > > > On Monday 31 October 2005 01:25, [EMAIL PROTECTED] wrote: > > > Hi Durk > > > > > > Thank you very much for the explanation - Let me know if you need a > > > hand with the AI part of FlightGear. I have some knowledge in XML. > > > BTW, how is the AI traffic generated in FlightGear - is there somewhere > > > where I can take a look, I would like to see some more heavy traffic > > > landing in KSFO. I mean if the 737s are implementated in KSFO, why not > > > the A320? Let me know if you want a hand at this. > > > > > > I used to play Flight Unlimited 2 and 3 before I moved onto Linux, and > > > they did an exceptional job when it came to AI traffic. > > > > > > Regards, > > > Shelton. > > > > _______________________________________________ > > Flightgear-users mailing list > > [email protected] > > http://mail.flightgear.org/mailman/listinfo/flightgear-users > > 2f585eeea02e2c79d7b1d8c4963bae2d > > ------------------------------------------------------------ > This email was sent from Netspace Webmail: http://www.netspace.net.au > > > _______________________________________________ > Flightgear-users mailing list > [email protected] > http://mail.flightgear.org/mailman/listinfo/flightgear-users > 2f585eeea02e2c79d7b1d8c4963bae2d _______________________________________________ Flightgear-users mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-users 2f585eeea02e2c79d7b1d8c4963bae2d
