Hi Guys

WOW i just saw the 737 AI takeoff from KSFO - this is amazing !!  Hope to 
contribute to this fantastic piece of software!!

Regards

Shelton.

> Hi Durk
>
> Well I will be more than interested in the alpha version of the AI traffic
> files.  So please send me the documenation and other associated material.
>
> In the mean time, I have located and downloaded the 0.9.8 mdk rpms (for
> Mandriva) as well as SimGear - Hopefully I will not encounter problems
> installing the latest version.  So please send me the details about the
> alpha version of the AI part in FG.  Let me know what needs to be done :)
>
> Regards,
>
> Shelton.
>
> Quoting Durk Talsma <[EMAIL PROTECTED]>:
> > Hi Shelton,
> >
> > Well, I guess David Luff and David Culp have already explained quite a
> > bit. If
> > you're interested in helping with AI traffic generation, you're mostly
> > welcome. I do have some documentation concerning the generation of
> > traffic files that I could send you off-list if you're interested (It's
> > not quite ready for general release).  In addition, as I mentioned
> > earlier, I am currently working on a traffic pattern editor that should
> > eliminate the need to understand the details of the AI traffic files. So
> > if you would like to test out an early alpha version, I'm more than happy
> > to send you a pre-release. This might take a while though, as I just
> > started this project last weekend... :-)
> >
> > As for your question why we have only 737's for AI traffic. The reason is
> > that
> > most of the traffic manager AI is in a relatively early stage of
> > development and the supplied patterns serve mainly as a proof of
> > principle. The 737 is one of the aircraft that is supplied by default in
> > the base package.
> >
> > With the new traffic pattern editor, I'm moving away from the idea of
> > using regular aircraft for AI traffic, but use dedicated AI models, which
> > are somewhat lower in detail, because they're not regularly seen from
> > small distances. However, this is again still in it's early stages.
> >
> > Cheers,
> > Durk
> >
> > On Monday 31 October 2005 01:25, [EMAIL PROTECTED] wrote:
> > > Hi Durk
> > >
> > > Thank you very much for the explanation - Let me know if you need a
> > > hand with the AI part of FlightGear. I have some knowledge in XML. 
> > > BTW, how is the AI traffic generated in FlightGear - is there somewhere
> > > where I can take a look, I would like to see some more heavy traffic
> > > landing in KSFO. I mean if the 737s are implementated in KSFO, why not
> > > the A320?  Let me know if you want a hand at this.
> > >
> > > I used to play Flight Unlimited 2 and 3 before I moved onto Linux, and
> > > they did an exceptional job when it came to AI traffic.
> > >
> > > Regards,
> > > Shelton.
> >
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