> 3. Code optimization is the hardest,

Talking completely out of my butt here . . .but I remember Matthias
Froelich's plib changes that bought us a lot of performance in this
regard; that certainly suggests that there may still be ground to be
gained that way.  But I also remember some discussion in -devel that
a better route may be to switch to OpenSceneGraph from plib's SSG.
I don't doubt that that's a very non-trivial route to go.  I guess
I'm just wondering what the people who actually know something about
OpenGL coding see as our possible courses in this regard for the
future . . .

-c





_______________________________________________
Flightgear-users mailing list
Flightgear-users@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-users
2f585eeea02e2c79d7b1d8c4963bae2d

Reply via email to