> Assuming this is with Voodoo3 Cygwin
>
True.
> Your OpenGL card is not responding (null)
> Max texture size should probably be 1024
> Depth buffer bits should be 16
>
> >Is 64 megabytes of memory enough? I am using Windows 95.
>
> I think so it is on Windows 98, I have never run on 95 though
>
> Can you run $FG_SRC / tests / gl-info.exe
> if so what does it say >>
>
GL_VENDOR = "3Dfx Interactive Inc."
GL_RENDERER = "3Dfx/Voodoo3 (tm)/2 TMUs/16 MB SDRAM/ICD (Nov 2 2000)"
GL_VERSION = "1.1.0"
GL_EXTENSIONS = "GL_ARB_multitexture GL_EXT_abgr GL_EXT_bgra
GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_stencil_wrap
GL_EXT_texture_env_add GL_EXT_vertex_array GL_SGIS_texture_edge_clamp
GL_EXT_paletted_texture GL_EXT_shared_texture_palette
GL_SGIS_multitexture WGL_EXT_extensions_string WGL_3DFX_gamma_control
WGL_EXT_swap_control WGL_ARB_extensions_string "
GL_RED_BITS = 5
GL_GREEN_BITS = 6
GL_BLUE_BITS = 5
GL_ALPHA_BITS = 0
GL_DEPTH_BITS = 16
GL_INDEX_BITS = 16
GL_STENCIL_BITS = 8
GL_ACCUM_RED_BITS = 16
GL_ACCUM_GREEN_BITS = 16
GL_ACCUM_BLUE_BITS = 16
GL_ACCUM_ALPHA_BITS = 16
GL_AUX_BUFFERS = 0
GL_MAX_ATTRIB_STACK_DEPTH = 16
GL_MAX_NAME_STACK_DEPTH = 128
GL_MAX_TEXTURE_STACK_DEPTH = 10
GL_MAX_PROJECTION_STACK_DEPTH = 2
GL_MAX_MODELVIEW_STACK_DEPTH = 32
GL_MAX_CLIP_PLANES = 6
GL_MAX_EVAL_ORDER = 30
GL_MAX_LIGHTS = 8
GL_MAX_LIST_NESTING = 64
GL_MAX_TEXTURE_SIZE = 256
GL_MAX_VIEWPORT_DIMS = 2048,2048
GL_POINT_SIZE_GRANULARITY = 0.125
GL_POINT_SIZE_RANGE = 1,32
Default values:
GL_UNPACK_ALIGNMENT = 4
GL_UNPACK_ROW_LENGTH = 0
GL_UNPACK_SKIP_PIXELS = 0
GL_UNPACK_SKIP_ROWS = 0
GL_BLEND_SRC = 1
GL_BLEND_DST = 0
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