Andrea Ryan writes:
>
>> and hopefully you will see tux spinning on a pedastle
>> 
>> If not we can hack this program to find out why.
>> 
>> FYI  --
>> Once we have Tux Spinning FlightGear should work for you !
>> 
>
>The spinning Tux example worked perfectly. 

Yea !

> But when I tried
>fgfs --geometry=1024x768 --enable-game-mode --bpp=16,
>I got the same error about not having a valid OpenGL context.

Hmmm...  OK FGFS must be doing something bad then but
I really can't think of what it could be ....

Could you try 
1) fgfs   with no parameters
2) fgfs --geometry=640x480
 
Norman



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