Hi Ampere,
In an ideal world I would agree with you...but I know lots of people using
Excel for a database because they haven't got the time to learn "yet
another" application. I get maybe 4 hours a day to use PC's and maybe
6-8hrs/day on weekends. I have to divide this up between my projects in VB6,
FGSD, a little in taxidraw then if I want to fly FGFS as well as support the
PC's. Into this PC time I have to fit 2 or 3 apps that are unique to my
work.
All this on a P1-166 that can only be called the "Tortise" compared to the
"Hare's" that some are running. Does this mean I should give up on the idea
of modelling? that's not an option I like the sound of! I might never model
a plane under the current set up (I won't rule this out entirely incase I
win the lottery and retire and get better hardware :-o) but I would like to
be able to have a decent go at simpler things. For that I should be able to
use one, intuative tool, that, so far, I haven't found blender to be.
As I have said before, I'm in awe (and very grateful) to you guys that have
such high quality and quantity of productivity. For these people, your
comments are very well founded. For the rest of us, we have to "cut the
pattern to fit the material"... or another cliche "each to their own" :-)
Wish me luck for the lottery
=Dene
From: "Ampere K. Hardraade" <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: [email protected]
Subject: Re: [Flightgear-users] Re: b737
Date: Tue, 21 Feb 2006 23:54:40 -0500
On Tuesday 21 February 2006 13:15, Paul Surgeon wrote:
> It took me about two days to learn how to make FG models in Blender
coming
> from a 3D Studio and GMax background. It's really not that hard if you
read
> the docs and search the Elysiun forums http://www.elysiun.com/forum/
>
> Once you get up to speed Blender is simply an amazing piece of software
and
> you can do lots of stuff you can't do in AC3D (which I did try to use a
> couple of times).
>
> But each to his own. :)
>
> Paul
Here are my two cents: I don't think this AC3D-only or Blender-only or
so-and-so-modelling-tool-only thinking is a good way to look at things.
Speaking from experience, I would say that one should use whatever tools
that
are available to put models together. If there is a part that AC3D could
do
well, then AC3D should be used for that part. However, if another part
would
be easier to create in Blender, then Blender would be the choice for the
part. If one happens to have access in AutoCAD, then splines should
obviously be done in AutoCAD. By using the strengths of different
programs,
one can create something better than using merely one tool. :)
Ampere
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