Hi Ampere,
In an ideal world I would agree with you...but I know lots of people using Excel for a database because they haven't got the time to learn "yet another" application. I get maybe 4 hours a day to use PC's and maybe 6-8hrs/day on weekends. I have to divide this up between my projects in VB6, FGSD, a little in taxidraw then if I want to fly FGFS as well as support the PC's. Into this PC time I have to fit 2 or 3 apps that are unique to my work.

All this on a P1-166 that can only be called the "Tortise" compared to the "Hare's" that some are running. Does this mean I should give up on the idea of modelling? that's not an option I like the sound of! I might never model a plane under the current set up (I won't rule this out entirely incase I win the lottery and retire and get better hardware :-o) but I would like to be able to have a decent go at simpler things. For that I should be able to use one, intuative tool, that, so far, I haven't found blender to be.

As I have said before, I'm in awe (and very grateful) to you guys that have such high quality and quantity of productivity. For these people, your comments are very well founded. For the rest of us, we have to "cut the pattern to fit the material"... or another cliche "each to their own" :-)

Wish me luck for the lottery
=Dene


From: "Ampere K. Hardraade" <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: [email protected]
Subject: Re: [Flightgear-users] Re: b737
Date: Tue, 21 Feb 2006 23:54:40 -0500

On Tuesday 21 February 2006 13:15, Paul Surgeon wrote:
> It took me about two days to learn how to make FG models in Blender coming > from a 3D Studio and GMax background. It's really not that hard if you read
> the docs and search the Elysiun forums http://www.elysiun.com/forum/
>
> Once you get up to speed Blender is simply an amazing piece of software and
> you can do lots of stuff you can't do in AC3D (which I did try to use a
> couple of times).
>
> But each to his own. :)
>
> Paul

Here are my two cents: I don't think this AC3D-only or Blender-only or
so-and-so-modelling-tool-only thinking is a good way to look at things.
Speaking from experience, I would say that one should use whatever tools that are available to put models together. If there is a part that AC3D could do well, then AC3D should be used for that part. However, if another part would
be easier to create in Blender, then Blender would be the choice for the
part.  If one happens to have access in AutoCAD, then splines should
obviously be done in AutoCAD. By using the strengths of different programs,
one can create something better than using merely one tool. :)

Ampere


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