Frederic Bouvier wrote:
The easiest hack would be to alter your local material.xml to assign a different
texture to IntermitentLake.
Otherwise, fgsd CVS would allow you to change material for a contour in a snap.
I've seen some other areas that came out as water where I wasn't
expecting to see water. Could one of the vmap0 layers have been
incorrectly mapped to intermittent water when it was converted to
shapefile??? It really doesn't seen right that vmap0 would mark an
entire island as intermittant lake.
Curt.
--
Curtis Olson http://www.flightgear.org/~curt
HumanFIRST Program http://www.humanfirst.umn.edu/
FlightGear Project http://www.flightgear.org
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