Frederic Bouvier wrote:

The easiest hack would be to alter your local material.xml to assign a different
texture to IntermitentLake.

Otherwise, fgsd CVS would allow you to change material for a contour in a snap.

I've seen some other areas that came out as water where I wasn't expecting to see water. Could one of the vmap0 layers have been incorrectly mapped to intermittent water when it was converted to shapefile??? It really doesn't seen right that vmap0 would mark an entire island as intermittant lake.

Curt.

--
Curtis Olson        http://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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