If you look in the internal property browser in the <ai> section, I think it 
will be classed as a <carrier> IIRC and <position> it has lat,long and alt.  
I don't know how the replay function works but would guess, it would involve 
a code change to record these values to the replay playback file then 
another code change to read them back in during actual playback.

Then again I might be telling you something you already now :-}

Cheers
Dene


>From: GWMobile <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED],FlightGear user discussions 
><[email protected]>
>To: FlightGear user discussions <[email protected]>
>CC: [EMAIL PROTECTED]
>Subject: Re: [Flightgear-users] Nimitz fun and games
>Date: Fri, 2 Jun 2006 14:46:39 -0400
>
>Wouldn't be that hard to capture 3 d positons and atitudes of all the
>external obejcts would it?
>What database structure are they held in now ? Just dump the positions
>each time period.
>
>On Fri, 2 Jun 2006 10:02 am, Curtis L. Olson wrote:
> > Chris Wilkinson wrote:
> >>  Hi there,
> >>
> >>  I decided to try a landing on the Nimitz for the first time today. My
> >>  approach was a little shaky, but I managed to drop the seahawk onto
> >>  the arrestor cable and come to a stop on the deck all in one piece.
> >>  Woohoo! I then hit 'r' to replay my fabulous first-time carrier
> >>  landing, and all seemed well until the final stage of the replay
> >>  when I realised the carrier, being an AI object, had continued to
> >>  move from the spot where I landed on it while the replay played
> >>  through! The sight of a seahawk abruptly coming to a stop in thin
> >>  air 50 feet above the ocean was worth a quiet laugh! :-)
> >>
> >>  Would it be possible to alter the AI of the carrier so it stops
> >>  moving when a replay is started? That would give the seahawk a
> >>  solid object under it upon landing during replays! :-)
> >
> > Right now the replay system only records and replays your "own"
> > aircraft
> > flight dynamics.  I think it would be a significant change/addition and
> > somewhat non-trivial to capture all the data for all the AI objects and
> > replay them as well.  We'd have to decide if the recording and playback
> > mechanism should be part of the AI object or something external that
> > grabs the data and then somehow can force the AI object back through
> > it's original path during playback.
> >
> > Curt.
> >
> > --
> > Curtis Olson        http://www.flightgear.org/~curt
> > HumanFIRST Program  http://www.humanfirst.umn.edu/
> > FlightGear Project  http://www.flightgear.org
> > Unique text:        2f585eeea02e2c79d7b1d8c4963bae2d
> >
> >
> >
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>
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>
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_________________________________________________________________
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