Charalampos Alexopoulos wrote:
> I am newbie to Blender so maybe i dont understund correct the issue, but i
> think what you are looking for is in the "UV fase select" mode then in
> "Texture face" tab is a "Twoside" button which did what you ask for.
Thank you pal, your answer is nice but maybe out of context. I am not
talking about UV textures at all :-)
I am concerned with basic colored faces which could be rendered as one
or two-sided. It looks like the Blender developers don't like people
customizing their geometry with one-sided faces, so they choose to use a
default two-sided attribute, that's a pity because many people like to
work that way.
Roberto
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