On Tuesday 18 July 2006 15:28, [EMAIL PROTECTED] 
wrote:
> > What tools are available for doing any of this and previewing it in a
> > reasonably visual manner?
> >  
>
> aaaah.... many tools available;
> FGSD        -    Modify the terrain,
> TaxiDraw    -    Modify the Airports, taxiways etc
>  TerraGear    -    regenerate the .btg tiles used by FGFS
> Blender    -     modeling 3D models
> FGTools    -    placing models and generating AI scenarios
>  would be the main ones I have experience of.
>
> To preview the results... well there's only one way... fly it!! ;-)

Where do I get them? Blender is the only one for which I have location. I once 
had it installed but it did not run.

What I mean by visual tools is something that will let me drag my building to 
where I want it. Hand-entering coordinants is why New York has buildings 
rowing out of the East River (or are these tombstones for giant gangsters?).

Scaling stock objects by both height and horizontal dimensions.I noticed no 
generic bridges on the site but there are only a handfull of types so this 
should be easy enough but need horizontal scaling here.

>>2. The terrain image, the carpet. This is laid or projected onto the 
countour. 
>> Here is where I believe the googleearth(-type) images should be used 
instead 
>> of generics. Now, everything is there so when flown at altitude much 
greater 
>> than the features heights, this looks realistic and no further furnishings 
>> are required. That bridge is represented, buildings, roads, all should be 
>> there without further editing.

>Firstly there's no way Google are gonna give us access to the keyhole 
>imagery at a price we could afford. Secondly there's currently no 
>support for texture paging in flightgear - and neither NVidia nor ATI 
>show any signs of producing a card that could hold a few hundred square 
>miles worth of high res texture in memory yet ;-)

>It would be nice - but we're far from ready with either data or code to 
>support the use of the data.

OK. I do not know how the texture background is being done. The "carpet" 
resolution is very low, however, so there should be some solution. BTW, US 
Geological Survey has 1km square images (high resolution) which are 
downloadable and should be free (we paid for them with our tax dollars). Also 
contour maps.

One might consider custom "building blocks" for specific cities. Green-area 
textures are really generic if one places a few landmarks here and there.

OF course, if I really want the real real thing, need a real Cessna as 
well :-). Minimal VFR, seat of pants navigation aids are what I suggest.'

(I remember Msoft's simulator running on XTs with a 3/second frame rate and 
being quite playable. Similarly but with much nicer scematic scenery, 
ysflight can run without openGL if need be. I tried comparable Hawaii flights 
in flightgear. Comparable flight times but the very schematic and sparse 
scenery makes the islands seem much smaller than they actually are.)

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