Quoting "Buchanan, Stuart" :

>
> --- David Baron wrote:
>
> > The ac files with building models seem to contain wire-frame coordinants
> > and a path to a bitmap file to skin the wire-frame. Actually a nice
> > system--which more 3d programs supported this format!
> >
> > My idea: Is it possible or .. could it be reasonably implemented to
> > override this bitmap file in the scenery file itself?
>
> Yes, you should be able to do this using the material animation:
>
>
http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/data/Docs/model-howto.html?view=co#material
>
> Then simply create multiple model XML files that reference the same .ac
> file and set the texture.

Some of the Paris scenery generic buildings have 2 textures and 2 materials
depending the position of the sun over the horizon to simulated night lighting.
They are available in the fgfsdb repository.

-Fred

--
Frédéric Bouvier
http://frfoto.free.fr                      Photo gallery - album photo
http://www.fotolia.fr/p/2278/partner/2278  Other photo gallery
http://fgsd.sourceforge.net/               FlightGear Scenery Designer

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