Quoting "Buchanan, Stuart" : > > --- David Baron wrote: > > > The ac files with building models seem to contain wire-frame coordinants > > and a path to a bitmap file to skin the wire-frame. Actually a nice > > system--which more 3d programs supported this format! > > > > My idea: Is it possible or .. could it be reasonably implemented to > > override this bitmap file in the scenery file itself? > > Yes, you should be able to do this using the material animation: > > http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/data/Docs/model-howto.html?view=co#material > > Then simply create multiple model XML files that reference the same .ac > file and set the texture.
Some of the Paris scenery generic buildings have 2 textures and 2 materials depending the position of the sun over the horizon to simulated night lighting. They are available in the fgfsdb repository. -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278/partner/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
