On Thursday 14 December 2006 18:10, Chris Wilkinson wrote: > Hi there, > > [EMAIL PROTECTED] wrote: > > Under Windows there are settings for the Keyboard delay and repeat rate. > > So the delay can be set to 0. I would think you should have a similar > > setting in the keyboard options under SUSE 10.1. > > Thats true, but wouldn't that then make typing emails and other > documents a little difficult?... :-) > > > As far as holding one key down and repeating then pressing another key > > that will always kill the repeat on the first key. Every keyboard I > > have ever used behaved that way. > > It must be able to be done. I can 'play' the keyboard using ZynAddSubFx, > a free software synth, and it allows multiple keypresses, as many as > 6-8 note poly (depending on CPU)...no keypress will interrupt any other > note being held down.... > > I suspect its SDL or freeglut that are relying on the preset keyboard > repeat/rate settings, instead of allowing custom settings to be used. > > Kind regards, > > Chris Wilkinson, Brisbane, Australia.
At the hardware level the keyboard sends a code for a key being pressed and a different code for the same key being released. So it is possible for software to know when more than one key is pressed at a given moment. If this were not the case how could we have re-booted our old DOS machines with the Control/Alt/Delete key combination? It is up to the software to decide how to interrupt these key pressed and key released events and convert them into meaningful input for the application. But what "application" is getting these hardware level inputs from the keyboard for FG and what is FG actually seeing from the "keyboard"? If there is some type of library being used for this then that library may not be passing all of the information needed by FG to know when multiple keys are being pressed at the same time. On the other hand FG could be getting this information and not using it correctly. In addition I suspect that most of the FG developers are using a game controller or joystick/pedals of some sort. This would result in any keyboard related code not being as carefully tested as it perhaps should be and perhaps there are some problems here that need to be fixed. Personally I don't think any flight simulator should be used without a joystick. These are not expensive and make the sim significantly more realistic. If you have a game port I have an old CH Products FlightStick that I have replaced with a newer CH product (actually USB CombatStick and Pedals - killer setup). I will send this to you if you pay for shipping and packaging. Although considering that this would need to be shipped from the USA it might be cheaper for you to find one of these in Australia. Hal ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Flightgear-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-users
