> From: "Vivian Meazza"
>
>  I wrote:
>
>> Neil Smith wrote:
>>
>> > To start with, I'd like to express my appreciation to Dene
>> > and Vivian for
>> > taking time to help me work through this problem.  Right now
>> > I'm starting to
>> > wonder what it is that scenarios with flight plans work other
>> > places, but
>> > not when they're placed where I am.  Latest results inserted
>> > in following...
>> >
>>
>> I'm deep into bugs in the new code to make AIShips follow fight plans
>> correctly. I'll look at your flightplan properly a bit later,
>> but a quick
>> glance at your error indicates a malformed .xml file. Run it through a
>> validator if you have one.
>>
>
> I've got the code for AIShips to follow a flightplan working. I've done a
> little testing on Dene's data. Seems OK, except more realistic turning
> circles make the ships run aground from time to time - the waypoints need
> adjusting, and perhaps a few more would help. Since Dene can't use CVS,
> perhaps Neil could help here?

Sorry, Neil doesn't even know what CVS is :)

> Vivian
>
 > From: "Vivian Meazza" <>
> Neil,
>
> That was an easy one - see the error marked in red below. The corrected 
> file
> works here.

No color on my copy - however all problems solved

> You also have 2 AIShips (aka Aircraft) on the same flightplan. Was that 
> your
> intention? If not, just delete the second <entry> .... </entry> in toto.

Took out the second entry per Dene, and the flightplan worked - I had left 
off the extension.  Used the two entry approach on a two-ferry Seattle run, 
and it works like a charm.

> Sorry it took so long to get around to spotting such an obvious error.
>
> Vivian
>
> ------------------------------
> From: Dene
> Hi Vivian
>
> Vivian Meazza wrote:
>>
>> I've got the code for AIShips to follow a flightplan working. I've done a
>> little testing on Dene's data. Seems OK, except more realistic turning
>> circles make the ships run aground from time to time - the waypoints need
>> adjusting, and perhaps a few more would help.
> Rationale;
> The trip is 3 hours, with 12 turns at 20 s each that's about 4 min spent
> turning in a 3 hour trip.
> The more turns the more waggles => the less turns the less waggles
>
> yes more waypoints might make the turns more realistic but would incur
> more waggles => less realistic
>
> Less turns => less time being "unrealistic".
>
> and in a normal flight with only 4 minutes out of 3 hours being
> "unrealistic", statistically you'd be very unlucky to see this behaviour
> (unless you're like Georg and stalk it with a Harrier :-)  )
>
> but thanks for the comments... BTW...I mailed Neil off line and
> obliterated the erroneous second scenario entry ( I use 2 entries, one
> for each way)..now he has a ferry that "flies" the flightplan but
> carries on into the city...  we're working on the END & EOF entries and
> the scenario <repeat>true</repeat> entry....might be good to bring it
> back on-list now we've got past the syntax stuff ;-)

The problem with my END entry was - that's all it had.  Added lat/lon info 
and
it works fine.
>
> thought!..... could the <type>ship</type>  scenario have some
> functionality to smooth out turns?
>
> Cheers
> Dene
> NZWN
>
> ------------------------------

Many thanks to Dene and Vivian for getting me straightened out on this.  Now 
that I
have proven working templates adding routes no problem - just time 
consuming.  First
on Google Earth to set the lat/lon info, then run in FG and make lat/lon 
corrections.

Point of interest:  I have a lot of flightplans to make for complete set. 
Washington State
Ferries has a fleet of 24 vehicle ships in 9 classes ranging from 460 ft 
carrying 200 vehicles/
2500 passengers to 162 ft carrying 34 vehicles/200 passengers, running 
eleven routes.  My original interest
in putting ferries in, is that flying around the area with nothing in the 
water below "just doesn't
look right".  Wish there was more than one ferry Model, but oh well...

If anyone is interest in adding ferries to their Puget Sound scenery I'll be 
glad to e-mail the
appropriate files when I'm finished.

Cheers, Neil 



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