Hi Vivian

Well, I found out two things.
1. The WAIT entry doesn't work in the Aircraft Flightplan xml, and
2. I still don't have the foggiest idea how to find your new AIShip files.

After searching flightgear.org and wiki.flightgear.org, and finally 
Googleing "data/AI/FlightPlans/PA_PA-Victoria.xml" all I have come up with 
for the xml file is:
 [FlightGear-devel] Weekly CVS Changelog Summary:FlightGear Data 
/var/cvs/FlightGear-0.9/data/AI/FlightPlans/PA_PA-Victoria.xml and 
/var/cvs/FlightGear-0.9/data/AI/PAVictoria_demo.xml.

No reference on what precedes the "/var/...".  I gather this must be common 
knowledge in the FlightGear community, but I'm so new here it doesn't mean 
anything yet.

PLEASE HELP!  :)
Cheers, Neil

> Date: Wed, 14 Mar 2007 09:37:30 -0000
> From: "Vivian Meazza" >
> Neil Smith
>
> The WAIT entry in the flight plan looks like this:
>
> <wpt>
>
> <name>WAIT</name>
>
> <wait-time-sec>1800</wait-time-sec>
>
> </wpt>
>
> and should be placed immediately after the waypoint at which you want the
> AIShip to pause. Note that when the WAIT token is encountered, speed is
> immediately set to 0: you will need to ensure that speed is lost 
> beforehand.
> I've also added a manoeuvring turning radius of 500ft for ships if the 
> speed
> is <= 5kts and >= -5kts . These values are hard coded, but could be 
> settable
> in the scenario file if there is enough demand for it.
>
> You can find the flight plan in:
>
> ~/data/AI/FlightPlans/PA_PA-Victoria.xml
>
> Send any new plans you have to me, and I'll either upload them to cvs, or
> make them available on a website.
>
> I'm now working on adding submodels to all AI Objects, so that we can have
> better wakes etc. (at the cost of frame rate - about 10 here).
>
> Vivian
>
>> Date: Mon, 5 Mar 2007 22:31:14 -0000
>> From: "Vivian Meazza"
>>
>> A long time ago, or so it seems, I wrote:
>>
>>> >
>>> > Hi Vivian
>>> >
>>> > Vivian Meazza wrote:
>>> > >
>>> > > I've got the code for AIShips to follow a flightplan working. I've
>>> > > done a little testing on Dene's data. Seems OK, except more
>>> > realistic
>>> > > turning circles make the ships run aground from time to time - the
>>> > > waypoints need adjusting, and perhaps a few more would help.
>>
>> It turned out to be more complex than I thought - just moving the
>> AIAircraft
>> code over to AIShips exposed all manner of bugs and unwanted features.
>> Finally a fully working version is in cvs, together with some updated
>> routes
>> for Port Angeles - Victoria (British Columbia). The new code introduces
>> the
>> concept of the WAIT token: when this token is reached in the flightplan,
>> the
>> AIShip stops for the specified time.
>
> I'm anxious to see the format for the WAIT token.  This will solve all 
> sorts
>
> of route problems for me, especially for the last of the Puget Sound 
> ferries
>
> "to do".  Starting April 1 there will be four ships servicing the same
> terminals in the San Juan Islands with the mainland, with at least one
> including Sidney, British Columbia.
>
>> I've also added some eye-candy to Dene's very nice ferry.
>>
>> For those who don't use cvs, the new route files can be adapted to for 
>> use
>> with 0.9.10 or earlier by following the instructions in the file.
>
> I don't use cvs and have one BIG problem - I can't find the navigation 
> route
>
> in FlightGear to your new files for AIShips.  Please specify for this
> knothead :)
>
> Also, I would like to share my ferry routes with anyone interested, but
> without a website I don't know the best way to do this.
>
> Thank you Vivian for your efforts on this problem with non-aviation 
> aspects
> of the sim.
>
> Cheers, Neil Smith
>



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