Hi there,

David Findlay wrote:
>>Some on this list will be getting annoyed with my little gripes
>>about the scenery tools being too hard to get working. The method
>>of creating AC3D models to replace the default terrain I've found
>>to be incredibly easy. Would others on this list have any comments
>>good or bad about this as a method of creating scenery improvements?
> 
> 
> It looks good. The only difficulty is making it match up with the non-photo 
> textured stuff. Hand drawn images can match the difference. Ideally the best

Alpha-blending the default textures into the edges of the texture I
use was one way I thought I could manage it. Gimp is more than good
enough to let me do that quickly.

> way I think to do it though is to have a large number of generic buildings 
> that can be matched into areas surrounding the detailed areas, on a bland 
> texture. So that way you won't have your buildings not matching up with the 
> ground texturing. That's just my take on it although a nice large area of 
> photo scenery for SEQLD would be nice. Unfortunately I have no recent images, 
> mine are from the 90's. Thanks,

I use grabs from google earth as test textures. I'm not sure how the
copyright of those covers using them in that manner, or if they can
be freely distributed as part of a scenery pack for fg. Playing with
them at home is harmless enough in my humble opinion... :-)

I want to try doing the entire city out to around Petrie in the north,
Mt Crosby in the west, Beenleigh in the south, and the bayside in the
east. For the outer suburbs I'll use lower res textures, but up the
resolution around the CBD and airport. Nothing I've run has truly
tested my Athlon64/6800GS yet, so this could be fun... :-)

Kind regards,

Chris Wilkinson, Brisbane, Australia.


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