On Sunday 19 August 2007 01:01, Harald JOHNSEN wrote:
> Hal V. Engel wrote:
> >I am not sure if the invisible tail is a flightgear problem, a problem
> > with the PC-7 model or if it is related to OpenGL or the nvidia drivers. 
> > What I am seeing is that as I get closer to the aircraft ahead of me it's
> > tail starts to disappear and as I get even closer more of it will
> > disappear until it is totally gone.   At one point I actually got in a
> > position where all I could see was the propeller and spinner which was
> > kind of interesting since I was behind the other aircraft.  I would
> > estimate that my apparent distance from the closest part of the other
> > PC-7 when this screen shot was taken to be 50 to 75 feet.   Since the
> > view is at a very wide angle things are much closer than they appear.
> >
> >I tried some tests with objects on the ground such as the hanger and the
> > two static aircraft (IE. the 747 that sits on the ground at KSFO) and
> > these did not show the issue.  Then I tried the C172 that is always
> > located just off the end of 28L (mpdummy) and it also did not show any
> > signs of this issue.
>
> Hi,
>
> this is not a problem with the multiplayer aircrafts. You can see the
> same thing with your own aircraft.
> Change the view (v key), then adjust the view distance (with the dialog
> box). Your tail willl disapear, or your wing if you rotate the view. You
> did not witness this effect on the ground.
> I think that the code that computes the zbuffer range
> (http://www.sjbaker.org/steve/omniv/love_your_z_buffer.html) is
> outdated. The near clipping plane is set too far away and that's why the
> view is cut when in air. The problem is not visible when on ground
> because FG sets a 'better' Z-near value when under like 40 ft agl.
> Choosing values for the near/far clipping plane is not easy because this
> can lead to lots of visual artifacts. But I think that we could enhance
> the rendering a bit by reducing both the znear and the zfar values, zfar
> is set to a big number today for no apparent reason (why have a zfar set
> to 120km when the visibility is set to 17km ?).
>
> Sorry for the technical rambling...
>
> HJ.

OK that sounds like a reasonable explanation that fits my description of the 
problem well.   Is there any chance that a fix for this will be in the next 
release?  


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