Jon Stockill wrote:

Hal V. Engel wrote:
OK that sounds like a reasonable explanation that fits my description of the problem well. Is there any chance that a fix for this will be in the next release?

How much of a hit is there when changing zfar? (Assuming it can be done dynamically). Would it be possible to tie it to the visibility?

Jon

Well, the zfar should still be a bit away from the visibility range. At max visibility range the horizon is white (or the fog color) but we can still see a few things. If zfar is set too near then we will see the end of the world :p But perhaps that steting zfar to visibility + a few kilometers should be enought. Anyway we allways have the possibility to increase the visibility range if in doubt. On the performance side having a smaller zfar can (perhaps) increase the fps because today we can be drawing triangles that are 30 km away even when we only have a 16km visibility.

HJ.

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