Hi all,

I have been creating some buildings for FlightGear scenery models.  One 
feature of these models (that is, I like it...) is that the models light 
up at night. I need to create a few more models, but the nighttime 
cityscape scenes are starting to look almost realistic.

To create the buildings I have been changing the buildings' wall 
textures when illuminated, following the technique described on this page:
http://wiki.flightgear.org/index.php/Howto:_Illuminate_faces

I have until now been working with FlightGear v1.0.0. I recently tried 
using v1.9.0, and found that my building models were not being displayed 
correctly. The wrong textures are displayed for the time of day.

I see that the Wiki page now has a note stating that the technique it 
describes will not work after v1.0.  However, the Wiki page does not 
describe an alternative technique for animating textures. How can this 
effect be achieved?

Will the texture animation feature be restored in a future version of 
FlightGear?

Is there some automated tool that can convert the scenery models to the 
new technique, or must I redevelop all of the models manually (Grr!).

How can I modify my scenery models so that the buildings are illuminated 
at night?

Many thanks,
Greg Hawkes


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