Hi Greg,

----- "Greg Hawkes" a écrit :

> Hi all,
> 
> I have been creating some buildings for FlightGear scenery models. 
> One feature of these models (that is, I like it...) is that the models
> light up at night. I need to create a few more models, but the nighttime 
> cityscape scenes are starting to look almost realistic.
> 
> To create the buildings I have been changing the buildings' wall 
> textures when illuminated, following the technique described on this
> page: http://wiki.flightgear.org/index.php/Howto:_Illuminate_faces
> 
> I have until now been working with FlightGear v1.0.0. I recently tried
> using v1.9.0, and found that my building models were not being
> displayed correctly. The wrong textures are displayed for the time of day.
> 
> I see that the Wiki page now has a note stating that the technique it
> describes will not work after v1.0.  However, the Wiki page does not 
> describe an alternative technique for animating textures. How can this
> effect be achieved?
> 
> Will the texture animation feature be restored in a future version of
> FlightGear?
> 
> Is there some automated tool that can convert the scenery models to
> the new technique, or must I redevelop all of the models manually (Grr!).
> 
> How can I modify my scenery models so that the buildings are
> illuminated at night?

This bug was fixed in the CVS version few months ago, and the functionality 
will be restored in the next released version.

Regards,
-Fred

-- 
Frédéric Bouvier
http://my.fotolia.com/frfoto/              Photo gallery - album photo
http://fgsd.sourceforge.net/               FlightGear Scenery Designer


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