Frederic Bouvier wrote:
> Hi Greg,
>
> ----- "Greg Hawkes" a écrit :
>   
>> Hi all,
>>
>> I have been creating some buildings for FlightGear scenery models. 
>> One feature of these models (that is, I like it...) is that the models
>> light up at night. I need to create a few more models, but the nighttime 
>> cityscape scenes are starting to look almost realistic.
>>
>> To create the buildings I have been changing the buildings' wall 
>> textures when illuminated, following the technique described on this
>> page: http://wiki.flightgear.org/index.php/Howto:_Illuminate_faces
>>
>> I have until now been working with FlightGear v1.0.0. I recently tried
>> using v1.9.0, and found that my building models were not being
>> displayed correctly. The wrong textures are displayed for the time of day.
>>
>> I see that the Wiki page now has a note stating that the technique it
>> describes will not work after v1.0.  However, the Wiki page does not 
>> describe an alternative technique for animating textures. How can this
>> effect be achieved?
>>
>> Will the texture animation feature be restored in a future version of
>> FlightGear?
>>
>> Is there some automated tool that can convert the scenery models to
>> the new technique, or must I redevelop all of the models manually (Grr!).
>>
>> How can I modify my scenery models so that the buildings are
>> illuminated at night?
>>     
> This bug was fixed in the CVS version few months ago, and the functionality 
> will be restored in the next released version.
>
> Regards,
> -Fred
>   
Thanks, Fred.  Its good to know that I can continue to enhance my models 
without needing to redesign all of them.

I understand that FlightGear 1.9.n will be included in the Ubuntu 9.10 
release, "Karmic Koala". Do you know whether the texture animation will 
be included in that release?

Many thanks,
Greg

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