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[STR New]

Link: http://www.fltk.org/str.php?L2128
Version: 1.3-current


Correction: after some debugging I found out, that the compilation problem
in gl.h  is not related to FLTK but to a now fixed fault in a different
library, a header of which got included before [FL/]gl.h and caused the
error.

However, the empty-window problem or crashes in the application startup
are still there. I got the impression, that this may be caused by my
NVidia GeForce 8600M GT system providing only 5r6g5b-visuals - not a
single 24-bit one.
Starting my demo in gdb shows a seg-fault in glXChooseVisual(). This does
not happen on the old laptop or the NVidia 9600 GT card in my tower
providing 24-bit visuals.

I'm not aware, where this function is called, but would be willing to
investigate end eventual alter the code to only try to allocate visuals,
that really exist, chosing some heuristically closest match to the desired
one or terminating with a speaking message.
Who feels responsible for this code, please coordinate with me.


Link: http://www.fltk.org/str.php?L2128
Version: 1.3-current

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