On May 8, 2007, at 9:21 PM, Anton wrote:

>> You said you are using CeGCC, so I assume that you want to compile
>> FLTK to run on a WindowsCE/WindowsMobile Platform, right? If that is
>
>       Yes, you're absolutely right.
>       I'm with openSUSE, FLTK2 and cegcc deployed from rpm archive.
>       I want to assemble sample fltk app for WinCE 3.0 platform.

OK, I recommend that you first get some example application to run,  
which may or may not have come with CeGCC. That way, you can verify  
that your setup works correctly. You can also use the result to peek  
at which libraries CeGCC is using, which paths it sets, etc. .

Now with all that knowledge, you can try to get FLTK compiled. But be  
warned, FLTK is not prepared to run under CE unless it is modified.  
There are discussions to make FLTK compile and run on embedded  
systems out of the box, including WindowsCE, and several proof-of- 
concept implementations exists. It is probably the easiest to  
research if anyone has done a CeGCC setup before. I myself have used  
FLTK1 and the current VisualStudio to generate executables for  
WindowsMobile 5.0, which works surprisingly well, but does require  
changes in the source code and build files.

Matthias

----
http://robowerk.com/


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