On Tue, 8 May 2007 21:45:44 +0200
matthiasm <[EMAIL PROTECTED]> wrote:
>
> On May 8, 2007, at 9:21 PM, Anton wrote:
>
> >> You said you are using CeGCC, so I assume that you want to compile
> >> FLTK to run on a WindowsCE/WindowsMobile Platform, right? If that is
> >
> > Yes, you're absolutely right.
> > I'm with openSUSE, FLTK2 and cegcc deployed from rpm archive.
> > I want to assemble sample fltk app for WinCE 3.0 platform.
>
> OK, I recommend that you first get some example application to run,
> which may or may not have come with CeGCC. That way, you can verify
> that your setup works correctly. You can also use the result to peek
> at which libraries CeGCC is using, which paths it sets, etc. .
Suprisingly, simple "Hello, World!" compiles with CeGCC without any
problem.
I was referring to "sample fltk app" as the one, found in test/
directory, for example, ask.cxx / arc.cxx / radio.cxx
>
> Now with all that knowledge, you can try to get FLTK compiled. But be
> warned, FLTK is not prepared to run under CE unless it is modified.
Quick and dirty hacks in my understanding is modification to run under
CE.
> There are discussions to make FLTK compile and run on embedded
> systems out of the box, including WindowsCE, and several proof-of-
> concept implementations exists. It is probably the easiest to
> research if anyone has done a CeGCC setup before. I myself have used
Unfortunately, no success stories at the moment.
At fltk.org there exists poll #21, where snapshots of FLTK for WinCE
are available. But author of that poll, apparently super-busy.
No news from him for a week or so.
> FLTK1 and the current VisualStudio to generate executables for
> WindowsMobile 5.0, which works surprisingly well, but does require
> changes in the source code and build files.
Well, I don't own VisualStudio and Windows PC.
P.S. If someone could confirm, or provide libfltk2.a for WinCE, it
could save a lot of time.
Thanks.
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