> > Very nice to hear that FLTK can be used with directfb!
I made the first release two years ago...

> > Does it implement an embedded window manager or what?
It uses the default DirectFB's WM with my own decoration for windows.

> Yes - very cool indeed!
> I don't suppose it can do OpenGL though - which is a shame because I
> have a little project where GL on a framebuffer would be just ideal...
I never used OpenGL via DirectFB so I had not implemented the support of it. 
You have a chance to do it :)


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