In article <[EMAIL PROTECTED]>, Nikita Egorov <[EMAIL PROTECTED]> wrote:
> > > Very nice to hear that FLTK can be used with directfb! > I made the first release two years ago... Uhm, I was already reading the list, but never noticed it! That's the perfect application for FLTK in embedded contexts, since directfb is (more or less) the _only_ portable "alternative" to X11 (nanox is, imho, not an option). I didn't have a look at the patch yet, still I already *want* that for 1.3! Please post an RFE. > > Yes - very cool indeed! > > I don't suppose it can do OpenGL though - which is a shame because I > > have a little project where GL on a framebuffer would be just ideal... > I never used OpenGL via DirectFB so I had not implemented the support of it. > You have a chance to do it :) The problem is gl accelleration. I had a look at scitech's snap!(tm) (which it's now opensource) but there's no support for recent hardware. One would need to rip-off X11's own drivers to get some decent driver coverage nowdays, since I manly need ATI or NVidia. Maybe that's possible without instantiating X11 itself in some way? I never had a look at the X11 driver model, and could not find any kind of decent documentation or overview in how stuff is implemented in Xfree or Xorg (a total mess, driven in a total anarchy). If I could have some kind of gl accelleration, I would dump X11 immediately for all my projects. _______________________________________________ fltk-dev mailing list fltk-dev@easysw.com http://lists.easysw.com/mailman/listinfo/fltk-dev