Hi Evan,
I suspect that (apart from you!) Manolo's the only person who knows
what you just said!
Does sound like you are right though.
On 20 Jan 2010, at 9:52, Evan Laforge wrote:
> I've just been upgrading my app to fltk 1.3 with cocoa... great work,
> and thanks for doing this!
>
> That said, I was getting messed up drawing, and I traced it to the
> following code:
>
> DEBUG("BEFORE " << draw_area);
> fl_push_clip(draw_area.x, draw_area.y, draw_area.w, draw_area.h);
> fl_clip_box(0, 0, 9999, 9999, draw_area.x, draw_area.y,
> draw_area.w, draw_area.h);
> DEBUG("AFTER " << draw_area);
>
> The result is that the width and height come out one pixel less than
> they went in. I also had a problem where draw_area.h == 0 wasn't
> clipping at all. So I checked out Fl_cocoa.mm:MacRectRegionIntersect
> and it looks like CGRectIntersection is indeed chopping off the width
> and height.
>
> I'm suspicious that fltk's idea of a rectangle is inclusive of the
> right and bottom edge, while OS X's idea is exclusive. The OS X doc I
> could find didn't say one way or the other.
>
> Also, the next line:
>
> if (!CGRectIsEmpty(test)) outr->rects[j++] = test;
>
> Why ignore an empty rect? If I want to push a disjoint or zero sized
> clip, I would expect everything to be clipped out.
I am not sure - does anybody know what the default behaviour on other
platforms is in this case? It may be done this way for consistency
across systems?
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