> GL text drawing has been recently implemented in 3 steps on Mac OS: > 1) draw text to a bitmap using standard OS text drawing routines > 2) convert this bitmap into a GL texture > 3) map this texture to the GL scene
When was this implemented? As of Sunday evening, testing on my OSX 10.4.11 PPC box, GL text rendering was not working. Also, STR #2342 refers, which I raised on Saturday. > Because the pile height has no obvious universal adequate value, > I have added 2 mac-specific functions: > void gl_texture_pile_height(int max); > int gl_texture_pile_height(); > to set and get the texture pile height. Not keen on that - how can the programmer know what is a sensible thing to set these too? Can we do something at runtime to allocate RAM dynamically based on <something> e.g. installed RAM or such like...? > Please, let me know if you see problems with these > (committed) changes. Will do indeed - though may have to be late Wednesday or Thursday now.... SELEX Galileo Ltd Registered Office: Sigma House, Christopher Martin Road, Basildon, Essex SS14 3EL A company registered in England & Wales. Company no. 02426132 ******************************************************************** This email and any attachments are confidential to the intended recipient and may also be privileged. If you are not the intended recipient please delete it from your system and notify the sender. You should not copy it or use it for any purpose nor disclose or distribute its contents to any other person. ******************************************************************** _______________________________________________ fltk-dev mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk-dev
