> I have thus committed a new algorithm for Mac GL text drawing:
> 1) Allocate a pile of pre-computed textures of default size 100.
> 2) To draw a text string do
>    - if the corresponding texture is in the pile, map it to 
> the GL scene
>    - if not, pre-compute the corresponding texture and map it
>       + if the pile is not full, put the texture in the pile
>       + if not, remove the most ancient pile element, and put
>         the new texture in the pile.


Also: we need that functionality under X11 as well, how re-usable is
this code? Can it be made to work for the X11 text rendering under GL?

I don't know about the win32 WGL_* text rendering - it might just work,
it is possible the MS did this right!

If not, we can leverage this code again for the WGL versions too?

-- 
Ian


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