On Wed, Apr 14, 2010 at 12:30:34AM +0400, Nikita Egorov wrote:
> 
> > Yes, I see your point. I also checked out DirectFB and was quite surprised 
> > what a beast it has become. Transparen rotatabe windows? How can that be 
> > any smaller or faster than X11?
> 
> Actually the things are not so bad. The chief purpose of DirectFB is
> support of hardware possibilities. Of course, the software fallbacks
> will do such conversion with quite slow speed.
> But when I tried to blit a picture with transparency and rotation
> using dfb hardware driver (e.g. on embedded system via OpenGL ES) I
> had only small delay against the simple blitting.
> 
It's not my intention to start discussing TinyX vs. dfb, I'm just
interested and know not that much of dfb.
* Does dfb make use of hardware acceleration in userspace, or kernel
framebuffer drivers?
* is 'OpenGL ES' some kind of third party software in your system?

Thanks,
Kurt

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