After a ton of huge commits and restores, I would like to give a short status 
report on Fluid3:

As you probably know by now, I try to generate all IDE and Make files from 
scratch. This should reduce maintenance, removal or addition of tests, apps, 
source files, resources, etc. a snap (yes, I tried cmake, but did not like the 
results. Maybe I was to stupid to tickle out of cmake what I needed, but 
anyway, here we go).

we have full support or theses IDEs (no dll's yet though!):
 - VisualC6, tested on Windows7, 100%
 - VisualC2008, tested on Windows7, 100%
 - VisualC2010, tested on Windows7, 100%
 - Xcode 4.1.0, tested on OS X 10.7 Lion, 90% (not yet generating new plists 
for new apps and libs)

we have limited support (only changes to Fluid and fltk.lib supported) for:
 - Makefile, tested on OS X Lion on the command line
 - CMake, untested

I will finish the Makefile and CMake support in a few days and then continue to 
shuffle things around a bit more to make FLTK 3 a bit more independent.


A few annotations (I may be repeating myself, sorry about that):

 - changing the FLTK tree around in Fluid is really easy: just load fltk.flw, 
which is in the top FLTK folder, into Fluid and start messing around. All 
puzzle pieces for Workspaces are in the same menu where you usually find the 
Widgets. Some things are not logical yet, but they do their job nevertheless.

 - eventually, Fluid3 will generate arbitrary workspaces from scratch for all 
platforms

 - how about a workspace setup for Eclipse to generate Android apps (ok, I am 
dreaming)?


Matthias
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