In article <[EMAIL PROTECTED]>,
Cameron King <[EMAIL PROTECTED]>
wrote:
> Hello,
>
> Is there an example of textures being used in FLTK OpenGL windows?
>
> My quads appear white without textures. I believe this is a common problem
> around here. My code has been ported from SDL and works, but not in FLTK.
>
> Anyone who got this to work willing to show how they inited OpenGL to see
> textured polys?
Here is a small game that does some textured quads with FLTK:
http://www.develer.com/~wavexx/regame/
(this also shows the correct usage of valid() vs context_valid()).
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