In article <[EMAIL PROTECTED]>,
 Cameron King <[EMAIL PROTECTED]> 
 wrote:

> Hello,
> 
> Is there an example of textures being used in FLTK OpenGL windows?
> 
> My quads appear white without textures. I believe this is a common problem 
> around here. My code has been ported from SDL and works, but not in FLTK.
> 
> Anyone who got this to work willing to show how they inited OpenGL to see 
> textured polys?

Here is a small game that does some textured quads with FLTK:

        http://www.develer.com/~wavexx/regame/

(this also shows the correct usage of valid() vs context_valid()).

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