Hello, Is there an example of textures being used in FLTK OpenGL windows?
My quads appear white without textures. I believe this is a common problem around here. My code has been ported from SDL and works, but not in FLTK. Anyone who got this to work willing to show how they inited OpenGL to see textured polys? Thanks, Cameron _______________________________________________ fltk-opengl mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk-opengl
