The tab key doesn't seem to fix it. I don't think it's an issue with keyboard 
focus because other keys that effect the GL window (like zooming in and out, 
with 'i' and 'o') always work. Is there anything else I can check?
   Kevin

> Sounds like it might be a simple issue with keyboard focus.  If you can fix 
> this problem interactively by simply hitting the tab key once or a couple of 
> times to move the focus to the GL window, then that would confirm it.  In 
> this case, simply set the focus to the GL window  when you show the form.
>
> Don.
>
>
> > Hi,
> >    I'm writing a program that has an opengl window, and some 
> > Fl_Text_Displays. The opengl window is setup to pan left and right when you 
> > press the arrow keys on the keyboard. But when I add more than one  
> > Fl_Text_Display with text buffers, the arrow keys no longer pan the opengl 
> > window.
> >   More specifically, I can create one Fl_Text_Display and add a text buffer 
> > with ->buffer(...) without any problem. I can add a second Fl_Text_Display 
> > without any problem. But as soon as I try to add text to the second 
> > Fl_Text_Display with ->buffer(...), the arrow keys no longer work to pan 
> > the opengl window.
> >   I am new to GUI programming, but I assume this has something to do with 
> > handles or callbacks (the Fl_Text_Display is taking control of the arrow 
> > keys?). What I don't understand is why I only have the problem when I have 
> > 2 Fl_Text_Displays with buffers. Any ideas on how to fix this?
> >   Thank you
> >
> >
>

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