Thanks matthiasm. I'm using the Fl_Text_Display to output some text (the only 
reason I'm using it instead of Fl_Multiline_Output is because I have a long 
string that need scroll bars). So I don't mind if the up and down keys don't 
work with it the text widgets. How do I got about modifying the text widgets so 
that they ignore the arrow keys? I can't seem to find any documentation 
relating to which widget grabs keyboard events first.
  Thanks
  Kevin

>
> On Jul 6, 2007, at 3:55 AM, D. Zimmer wrote:
>
> > Sounds like it might be a simple issue with keyboard focus.  If you
> > can fix this problem interactively by simply hitting the tab key
> > once or a couple of times to move the focus to the GL window, then
> > that would confirm it.  In this case, simply set the focus to the
> > GL window  when you show the form.
>
> The Fl_GL_Window does not take any focus unless the handle() function
> is modified accordingly. But the problem is likely as you describe.
>
> OP: your keyboard events will not be sent to the OpenGL window if
> other windows grab them first. It probably worked at first, because
> your GL window was the first in the list and grabbed the events event
> though it was not supposed to.
>
> There are a few solutions:
>
> 1: you can add the code needed to allow the GL window to take focus.
> It then behaves like any other widget, meaning you can move focus
> using the tab key, and it will get the arrow keys first, while it
> does have focus. You implement this by returning 1 for FL_FOCUS
> events and drawing a dotted rectangle inside your widget if you do
> have focus.
>
> 2: you can avoid any other widget that may take focus and use the
> FL_SHORTCUT events to grab the arrow key events,
>
> 3: you can use arrow keys in your OpenGL window with a modifier, like
> Alt or Ctrl and capture thise in the OpenGL window using FL_SHORTCUT
> events
>
> or finally,
>
> 4: you can use modified text widgets that do not support arrow keys,
> so all arrow keys end up in the OpenGL widget (but the text widgets
> will become quite unusable).
>
> ----
> http://robowerk.com/
>
>

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